Use drop-frame sound hack for 30 fps drop as well.
[dcpomatic.git] / src / lib / decoder.cc
index 973582ca49237e3bd88739edce39389fe0fc88af..8aa5f77c6e9f7b2916fba1eba3f9b20688b9580b 100644 (file)
@@ -23,6 +23,7 @@
 
 #include <iostream>
 #include <stdint.h>
+#include <boost/lexical_cast.hpp>
 extern "C" {
 #include <libavfilter/avfiltergraph.h>
 #include <libavfilter/buffersrc.h>
@@ -69,9 +70,6 @@ Decoder::Decoder (boost::shared_ptr<const FilmState> s, boost::shared_ptr<const
        , _video_frame (0)
        , _buffer_src_context (0)
        , _buffer_sink_context (0)
-#if HAVE_SWRESAMPLE      
-       , _swr_context (0)
-#endif   
        , _have_setup_video_filters (false)
        , _delay_line (0)
        , _delay_in_bytes (0)
@@ -91,29 +89,6 @@ Decoder::~Decoder ()
 void
 Decoder::process_begin ()
 {
-       if (_fs->audio_sample_rate != dcp_audio_sample_rate (_fs->audio_sample_rate)) {
-#if HAVE_SWRESAMPLE            
-               _swr_context = swr_alloc_set_opts (
-                       0,
-                       audio_channel_layout(),
-                       audio_sample_format(),
-                       dcp_audio_sample_rate (_fs->audio_sample_rate),
-                       audio_channel_layout(),
-                       audio_sample_format(),
-                       _fs->audio_sample_rate,
-                       0, 0
-                       );
-               
-               swr_init (_swr_context);
-#else
-               throw DecodeError ("Cannot resample audio as libswresample is not present");
-#endif         
-       } else {
-#if HAVE_SWRESAMPLE            
-               _swr_context = 0;
-#endif         
-       }
-
        _delay_in_bytes = _fs->audio_delay * _fs->audio_sample_rate * _fs->audio_channels * _fs->bytes_per_sample() / 1000;
        delete _delay_line;
        _delay_line = new DelayLine (_delay_in_bytes);
@@ -125,35 +100,6 @@ Decoder::process_begin ()
 void
 Decoder::process_end ()
 {
-#if HAVE_SWRESAMPLE    
-       if (_swr_context) {
-
-               int mop = 0;
-               while (1) {
-                       uint8_t buffer[256 * _fs->bytes_per_sample() * _fs->audio_channels];
-                       uint8_t* out[1] = {
-                               buffer
-                       };
-
-                       int const frames = swr_convert (_swr_context, out, 256, 0, 0);
-
-                       if (frames < 0) {
-                               throw DecodeError ("could not run sample-rate converter");
-                       }
-
-                       if (frames == 0) {
-                               break;
-                       }
-
-                       mop += frames;
-                       int available = _delay_line->feed (buffer, frames * _fs->audio_channels * _fs->bytes_per_sample());
-                       Audio (buffer, available);
-               }
-
-               swr_free (&_swr_context);
-       }
-#endif 
-       
        if (_delay_in_bytes < 0) {
                uint8_t remainder[-_delay_in_bytes];
                _delay_line->get_remaining (remainder);
@@ -166,18 +112,23 @@ Decoder::process_end ()
        */
 
        int64_t const audio_short_by_frames =
-               ((int64_t) decoding_frames() * dcp_audio_sample_rate (_fs->audio_sample_rate) / _fs->frames_per_second)
+               ((int64_t) decoding_frames() * _fs->target_sample_rate() / _fs->frames_per_second)
                - _audio_frames_processed;
 
        if (audio_short_by_frames >= 0) {
-               int bytes = audio_short_by_frames * _fs->audio_channels * _fs->bytes_per_sample();
+
+               stringstream s;
+               s << "Adding " << audio_short_by_frames << " frames of silence to the end.";
+               _log->log (s.str ());
+
+               int64_t bytes = audio_short_by_frames * _fs->audio_channels * _fs->bytes_per_sample();
                
-               int const silence_size = 64 * 1024;
+               int64_t const silence_size = 64 * 1024;
                uint8_t silence[silence_size];
                memset (silence, 0, silence_size);
                
                while (bytes) {
-                       int const t = min (bytes, silence_size);
+                       int64_t const t = min (bytes, silence_size);
                        Audio (silence, t);
                        bytes -= t;
                }
@@ -240,16 +191,9 @@ Decoder::pass ()
 void
 Decoder::process_audio (uint8_t* data, int size)
 {
-       /* Here's samples per channel */
+       /* Samples per channel */
        int const samples = size / _fs->bytes_per_sample();
 
-#if HAVE_SWRESAMPLE    
-       /* And here's frames (where 1 frame is a collection of samples, 1 for each channel,
-          so for 5.1 a frame would be 6 samples)
-       */
-       int const frames = samples / _fs->audio_channels;
-#endif 
-
        /* Maybe apply gain */
        if (_fs->audio_gain != 0) {
                float const linear_gain = pow (10, _fs->audio_gain / 20);
@@ -282,51 +226,12 @@ Decoder::process_audio (uint8_t* data, int size)
                }
        }
 
-       /* This is a buffer we might use if we are sample-rate converting;
-          it will need freeing if so.
-       */
-       uint8_t* out_buffer = 0;
-
-       /* Maybe sample-rate convert */
-#if HAVE_SWRESAMPLE    
-       if (_swr_context) {
-
-               uint8_t const * in[2] = {
-                       data,
-                       0
-               };
-
-               /* Compute the resampled frame count and add 32 for luck */
-               int const out_buffer_size_frames = ceil (frames * float (dcp_audio_sample_rate (_fs->audio_sample_rate)) / _fs->audio_sample_rate) + 32;
-               int const out_buffer_size_bytes = out_buffer_size_frames * _fs->audio_channels * _fs->bytes_per_sample();
-               out_buffer = new uint8_t[out_buffer_size_bytes];
-
-               uint8_t* out[2] = {
-                       out_buffer, 
-                       0
-               };
-
-               /* Resample audio */
-               int out_frames = swr_convert (_swr_context, out, out_buffer_size_frames, in, frames);
-               if (out_frames < 0) {
-                       throw DecodeError ("could not run sample-rate converter");
-               }
-
-               /* And point our variables at the resampled audio */
-               data = out_buffer;
-               size = out_frames * _fs->audio_channels * _fs->bytes_per_sample();
-       }
-#endif 
-               
        /* Update the number of audio frames we've pushed to the encoder */
        _audio_frames_processed += size / (_fs->audio_channels * _fs->bytes_per_sample ());
 
        /* Push into the delay line and then tell the world what we've got */
        int available = _delay_line->feed (data, size);
        Audio (data, available);
-
-       /* Delete the sample-rate conversion buffer, if it exists */
-       delete[] out_buffer;
 }
 
 /** Called by subclasses to tell the world that some video data is ready.
@@ -409,6 +314,7 @@ Decoder::process_video (AVFrame* frame)
                                image->make_black ();
                        }
 
+                       TIMING ("Decoder emits %1", _video_frame);
                        Video (image, _video_frame);
                        ++_video_frame;
                }