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Various fixes to push audio vaguely in the right direction.
[dcpomatic.git]
/
src
/
lib
/
decoder_part.h
diff --git
a/src/lib/decoder_part.h
b/src/lib/decoder_part.h
index 39f77e6e6cbabedffc1e6bd538135a1db7c73019..a9568be8a6586a84b8d596c3f46795f2e89b0de5 100644
(file)
--- a/
src/lib/decoder_part.h
+++ b/
src/lib/decoder_part.h
@@
-33,7
+33,7
@@
public:
DecoderPart (Decoder* parent, boost::shared_ptr<Log> log);
virtual ~DecoderPart () {}
- virtual
boost::optional<ContentTime>
position () const = 0;
+ virtual
ContentTime
position () const = 0;
void set_ignore () {
_ignore = true;