void
Encoder::process_video (shared_ptr<PlayerImage> image, Eyes eyes, ColourConversion conversion, bool same)
{
+ _waker.nudge ();
+
boost::mutex::scoped_lock lock (_mutex);
/* XXX: discard 3D here if required */
TIMING ("adding to queue of %1", _queue.size ());
_queue.push_back (shared_ptr<DCPVideoFrame> (
new DCPVideoFrame (
- image->image(), _video_frames_out, eyes, conversion, _film->video_frame_rate(),
+ image->image(PIX_FMT_RGB24, false), _video_frames_out, eyes, conversion, _film->video_frame_rate(),
_film->j2k_bandwidth(), _film->resolution(), _film->log()
)
));