Add and use Content::has_mapped_audio().
[dcpomatic.git] / src / lib / ffmpeg_decoder.cc
index e0d9918b207856e4e70b44a39d4e34f318be3990..019e4f95c6080061579178da6b9cdd2ab87d5188 100644 (file)
@@ -89,7 +89,7 @@ FFmpegDecoder::FFmpegDecoder (shared_ptr<const Film> film, shared_ptr<const FFmp
                _pts_offset = {};
        }
 
-       if (c->audio && !c->audio->mapping().mapped_output_channels().empty()) {
+       if (c->has_mapped_audio()) {
                audio = make_shared<AudioDecoder>(this, c->audio, fast);
        }