}
break;
+ case AV_SAMPLE_FMT_S32P:
+ {
+ int32_t** p = reinterpret_cast<int32_t **> (_frame->data);
+ for (int i = 0; i < stream->channels(); ++i) {
+ for (int j = 0; j < frames; ++j) {
+ audio->data(i)[j] = static_cast<float>(p[i][j]) / (1 << 31);
+ }
+ }
+ }
+ break;
+
case AV_SAMPLE_FMT_FLT:
{
float* p = reinterpret_cast<float*> (_frame->data[0]);
*/
shared_ptr<Image> image (new Image (AV_PIX_FMT_RGBA, dcp::Size (rect->w, rect->h), true));
+#ifdef DCPOMATIC_HAVE_AVSUBTITLERECT_PICT
+ /* Start of the first line in the subtitle */
+ uint8_t* sub_p = rect->pict.data[0];
+ /* sub_p looks up into a BGRA palette which is here
+ (i.e. first byte B, second G, third R, fourth A)
+ */
+ uint32_t const * palette = (uint32_t *) rect->pict.data[1];
+#else
/* Start of the first line in the subtitle */
uint8_t* sub_p = rect->data[0];
/* sub_p looks up into a BGRA palette which is here
(i.e. first byte B, second G, third R, fourth A)
*/
uint32_t const * palette = (uint32_t *) rect->data[1];
+#endif
/* And the stream has a map of those palette colours to colours
chosen by the user; created a `mapped' palette from those settings.
*/
/* XXX: this seems to be wrong to me (isn't the output image RGBA?) but it looks right on screen */
*out_line_p++ = (p.a << 24) | (p.r << 16) | (p.g << 8) | p.b;
}
+#ifdef DCPOMATIC_HAVE_AVSUBTITLERECT_PICT
+ sub_p += rect->pict.linesize[0];
+#else
sub_p += rect->linesize[0];
+#endif
out_p += image->stride()[0] / sizeof (uint32_t);
}
dcp::SubtitleString (
boost::optional<string> (),
k.italic,
+ k.bold,
dcp::Colour (255, 255, 255),
/* 48pt is 1/22nd of the screen height */
48,
*/
1.015 - ((1 + highest - j.vertical_position.line.get()) * 1.5 / 22),
dcp::VALIGN_TOP,
+ dcp::DIRECTION_LTR,
k.text,
static_cast<dcp::Effect> (0),
dcp::Colour (255, 255, 255),