_frames_per_second = f;
signal_changed (FRAMES_PER_SECOND);
}
+
+void
+FilmState::set_audio_to_discard (int a)
+{
+ _audio_to_discard = a;
+ signal_changed (AUDIO_TO_DISCARD);
+}
void
FilmState::signal_changed (Property p)
return _audio_streams[_audio_stream].channels ();
}
+int
+FilmState::total_audio_delay () const
+{
+ return _audio_delay - _audio_to_discard;
+}