Entirely untested resampling to fix 24fps drop-frame.
[dcpomatic.git] / src / lib / j2k_wav_encoder.h
index 1c2f5006590028aa503876c507173787dcd21f58..3f01ac48099a0bfceac5f58d4d88074c16f5835e 100644 (file)
 #include <boost/thread/condition.hpp>
 #include <boost/thread/mutex.hpp>
 #include <boost/thread.hpp>
+#ifdef HAVE_SWRESAMPLE
+extern "C" {
+#include <libswresample/swresample.h>
+}
+#endif
 #include <sndfile.h>
 #include "encoder.h"
 
@@ -43,17 +48,24 @@ public:
        J2KWAVEncoder (boost::shared_ptr<const FilmState>, boost::shared_ptr<const Options>, Log *);
        ~J2KWAVEncoder ();
 
-       void process_begin ();
+       void process_begin (int64_t audio_channel_layout, AVSampleFormat audio_sample_format);
        void process_video (boost::shared_ptr<Image>, int);
        void process_audio (uint8_t *, int);
        void process_end ();
 
-private:       
+private:
 
+       int target_sample_rate () const;
+
+       void write_audio (uint8_t* data, int size);
        void encoder_thread (ServerDescription *);
        void close_sound_files ();
        void terminate_worker_threads ();
 
+#if HAVE_SWRESAMPLE    
+       SwrContext* _swr_context;
+#endif 
+
        std::vector<SNDFILE*> _sound_files;
        int _deinterleave_buffer_size;
        uint8_t* _deinterleave_buffer;