#include "job.h"
#include "util.h"
-using namespace std;
-using namespace boost;
+using std::string;
+using std::list;
+using std::stringstream;
+using boost::shared_ptr;
-/** @param s FilmState for the film that we are operating on.
- * @param o Options.
- * @param l A log that we can write to.
+/** @param s Film that we are operating on.
+ * @param req Job that must be completed before this job is run.
*/
-Job::Job (shared_ptr<const FilmState> s, shared_ptr<const Options> o, Log* l)
- : _fs (s)
- , _opt (o)
- , _log (l)
+Job::Job (shared_ptr<Film> f, shared_ptr<Job> req)
+ : _film (f)
+ , _required (req)
, _state (NEW)
, _start_time (0)
, _progress_unknown (false)
+ , _ran_for (0)
{
- assert (_log);
-
descend (1);
}
set_progress (1);
set_state (FINISHED_ERROR);
- stringstream s;
- s << e.what() << "(" << filesystem::path (e.filename()).leaf() << ")";
- set_error (s.str ());
+ set_error (String::compose ("%1 (%2)", e.what(), boost::filesystem::path (e.filename()).leaf()));
} catch (std::exception& e) {
set_state (FINISHED_ERROR);
set_error (e.what ());
+ } catch (...) {
+
+ set_progress (1);
+ set_state (FINISHED_ERROR);
+ set_error ("unknown exception");
+
}
}
+/** @return true if this job is new (ie has not started running) */
+bool
+Job::is_new () const
+{
+ boost::mutex::scoped_lock lm (_state_mutex);
+ return _state == NEW;
+}
+
/** @return true if the job is running */
bool
Job::running () const
{
boost::mutex::scoped_lock lm (_state_mutex);
_state = s;
-}
-/** A hack to work around our lack of cross-thread
- * signalling; this emits Finished, and listeners
- * assume that it will be emitted in the GUI thread,
- * so this method must be called from the GUI thread.
- */
-void
-Job::emit_finished ()
-{
- Finished ();
+ if (_state == FINISHED_OK || _state == FINISHED_ERROR) {
+ _ran_for = elapsed_time ();
+ Finished ();
+ }
}
/** @return Time (in seconds) that this job has been running */
Job::set_progress (float p)
{
boost::mutex::scoped_lock lm (_progress_mutex);
+ _progress_unknown = false;
_stack.back().normalised = p;
}
_error = e;
}
-/** Say that this job's progress will always be unknown */
+/** Say that this job's progress will be unknown until further notice */
void
Job::set_progress_unknown ()
{
float const p = overall_progress ();
int const t = elapsed_time ();
int const r = remaining_time ();
-
+
stringstream s;
if (!finished () && p >= 0 && t > 10 && r > 0) {
s << rint (p * 100) << "%; " << seconds_to_approximate_hms (r) << " remaining";
} else if (!finished () && (t <= 10 || r == 0)) {
s << rint (p * 100) << "%";
} else if (finished_ok ()) {
- s << "OK (ran for " << seconds_to_hms (t) << ")";
+ s << "OK (ran for " << seconds_to_hms (_ran_for) << ")";
} else if (finished_in_error ()) {
s << "Error (" << error() << ")";
}