#include "job.h"
#include "util.h"
-using namespace std;
-using namespace boost;
+using std::string;
+using std::list;
+using std::stringstream;
+using boost::shared_ptr;
/** @param s Film that we are operating on.
*/
set_progress (1);
set_state (FINISHED_ERROR);
- set_error (String::compose ("%1 (%2)", e.what(), filesystem::path (e.filename()).leaf()));
+ set_error (String::compose ("%1 (%2)", e.what(), boost::filesystem::path (e.filename()).leaf()));
} catch (std::exception& e) {
if (_state == FINISHED_OK || _state == FINISHED_ERROR) {
_ran_for = elapsed_time ();
+ Finished ();
}
}
-/** A hack to work around our lack of cross-thread
- * signalling; this emits Finished, and listeners
- * assume that it will be emitted in the GUI thread,
- * so this method must be called from the GUI thread.
- */
-void
-Job::emit_finished ()
-{
- Finished ();
-}
-
/** @return Time (in seconds) that this job has been running */
int
Job::elapsed_time () const