return _film;
}
- void when_finished (boost::signals2::connection& connection, std::function<void()> finished);
+ enum class Result {
+ RESULT_OK,
+ RESULT_ERROR, // we can't have plain ERROR on Windows
+ RESULT_CANCELLED
+ };
+
+ void when_finished(boost::signals2::connection& connection, std::function<void(Result)> finished);
boost::signals2::signal<void()> Progress;
/** Emitted from the UI thread when the job is finished */
- boost::signals2::signal<void()> Finished;
+ boost::signals2::signal<void (Result)> Finished;
/** Emitted from the job thread when the job is finished */
- boost::signals2::signal<void()> FinishedImmediate;
+ boost::signals2::signal<void (Result)> FinishedImmediate;
protected:
FINISHED_CANCELLED ///< the job was cancelled
};
+ Result state_to_result(State state) const;
void set_state (State);
- void set_error (std::string s, std::string d);
+ void set_error (std::string s, std::string d = "");
void set_message (std::string m);
int elapsed_sub_time () const;
void check_for_interruption_or_pause ();