}
void set_progress_unknown ();
- void set_progress (float);
+ void set_progress (float, bool force = false);
void sub (std::string);
float progress () const;
bool progress_unknown () const {
return !_progress;
}
+ boost::shared_ptr<const Film> film () const {
+ return _film;
+ }
+
boost::signals2::signal<void()> Progress;
/** Emitted from the UI thread when the job is finished */
boost::signals2::signal<void()> Finished;