#include "job_manager.h"
#include "job.h"
#include "cross.h"
+#include "ui_signaller.h"
-using namespace std;
-using namespace boost;
+using std::string;
+using std::list;
+using boost::shared_ptr;
JobManager* JobManager::_instance = 0;
JobManager::JobManager ()
+ : _last_active_jobs (false)
{
boost::thread (boost::bind (&JobManager::scheduler, this));
}
return false;
}
-
void
JobManager::scheduler ()
{
while (1) {
+
+ bool active_jobs = false;
+
{
boost::mutex::scoped_lock lm (_mutex);
for (list<shared_ptr<Job> >::iterator i = _jobs.begin(); i != _jobs.end(); ++i) {
+
+ if (!(*i)->finished ()) {
+ active_jobs = true;
+ }
+
if ((*i)->running ()) {
/* Something is already happening */
break;
}
if ((*i)->is_new()) {
- shared_ptr<Job> r = (*i)->required ();
- if (!r || r->finished_ok ()) {
- (*i)->start ();
-
- /* Only start one job at once */
- break;
- }
+ (*i)->start ();
+
+ /* Only start one job at once */
+ break;
}
}
}
- dvdomatic_sleep (1);
+ if (active_jobs != _last_active_jobs) {
+ _last_active_jobs = active_jobs;
+ if (ui_signaller) {
+ ui_signaller->emit (boost::bind (boost::ref (ActiveJobsChanged), active_jobs));
+ }
+ }
+
+ dcpomatic_sleep (1);
}
}