}
+static
+Eyes
+increment_eyes (Eyes e)
+{
+ if (e == Eyes::LEFT) {
+ return Eyes::RIGHT;
+ }
+
+ return Eyes::LEFT;
+}
+
+
void
Player::video (weak_ptr<Piece> weak_piece, ContentVideo video)
{
_last_video.clear ();
for (auto& state: _stream_states) {
- state.second.last_push_end = {};
+ state.second.last_push_end = boost::none;
}
}