friend struct player_overlaps_test;
void setup_pieces ();
- void playlist_changed ();
void content_changed (boost::weak_ptr<Content>, int, bool);
void flush ();
void film_changed (Film::Property);
PlayerStatistics _statistics;
- boost::signals2::scoped_connection _playlist_changed_connection;
boost::signals2::scoped_connection _playlist_content_changed_connection;
boost::signals2::scoped_connection _film_changed_connection;
};