Player (Player const& Player) = delete;
Player& operator= (Player const& Player) = delete;
+
bool pass ();
void seek (dcpomatic::DCPTime time, bool accurate);
friend struct empty_test1;
friend struct empty_test2;
friend struct check_reuse_old_data_test;
+ friend struct overlap_video_test1;
void construct ();
void setup_pieces ();