#include "film.h"
#include "compose.hpp"
#include "job.h"
+#include "util.h"
#include "i18n.h"
}
-SndfileContent::SndfileContent (shared_ptr<const Film> f, shared_ptr<const cxml::Node> node)
+SndfileContent::SndfileContent (shared_ptr<const Film> f, shared_ptr<const cxml::Node> node, int version)
: Content (f, node)
, AudioContent (f, node)
- , _audio_mapping (node->node_child ("AudioMapping"))
+ , _audio_mapping (node->node_child ("AudioMapping"), version)
{
_audio_channels = node->number_child<int> ("AudioChannels");
_audio_length = node->number_child<AudioContent::Frame> ("AudioLength");
SndfileContent::summary () const
{
/* Get the string() here so that the name does not have quotes around it */
- return String::compose (_("%1 [audio]"), path().filename().string());
+ return String::compose (_("%1 [audio]"), path_summary ());
}
string
{
shared_ptr<const Film> film = _film.lock ();
assert (film);
+
+ OutputAudioFrame const len = divide_with_round (audio_length() * output_audio_frame_rate(), content_audio_frame_rate ());
+
+ /* XXX: this depends on whether, alongside this audio, we are running video slower or faster than
+ it should be. The calculation above works out the output audio frames assuming that we are just
+ resampling the audio: it would be incomplete if, for example, we were running this audio alongside
+ 25fps video that was being run at 24fps.
+ */
- return film->audio_frames_to_time (audio_length ());
+ return film->audio_frames_to_time (len);
}
int