*/
#include <iostream>
+#ifdef DCPOMATIC_WINDOWS
+#include <windows.h>
+#define ENABLE_SNDFILE_WINDOWS_PROTOTYPES 1
+#endif
#include <sndfile.h>
#include "sndfile_content.h"
#include "sndfile_decoder.h"
, _deinterleave_buffer (0)
{
_info.format = 0;
+
+ /* Here be monsters. See fopen_boost for similar shenanigans */
+#ifdef DCPOMATIC_WINDOWS
+ _sndfile = sf_wchar_open (_sndfile_content->path(0).c_str(), SFM_READ, &_info);
+#else
_sndfile = sf_open (_sndfile_content->path(0).string().c_str(), SFM_READ, &_info);
+#endif
+
if (!_sndfile) {
throw DecodeError (_("could not open audio file for reading"));
}
}
data->set_frames (this_time);
- audio (data, _done * TIME_HZ / audio_frame_rate ());
+ audio (data, ContentTime::from_frames (_done, audio_frame_rate ()));
_done += this_time;
_remaining -= this_time;
return _info.channels;
}
-AudioFrame
+ContentTime
SndfileDecoder::audio_length () const
{
- return _info.frames;
+ return ContentTime::from_frames (_info.frames, audio_frame_rate ());
}
int
Decoder::seek (t, accurate);
AudioDecoder::seek (t, accurate);
- _done = t * audio_frame_rate() / TIME_HZ;
+ _done = t.frames (audio_frame_rate ());
_remaining = _info.frames - _done;
}