*/
#include <iostream>
+#ifdef DCPOMATIC_WINDOWS
+#include <windows.h>
+#define ENABLE_SNDFILE_WINDOWS_PROTOTYPES 1
+#endif
#include <sndfile.h>
#include "sndfile_content.h"
#include "sndfile_decoder.h"
SndfileDecoder::SndfileDecoder (shared_ptr<const Film> f, shared_ptr<const SndfileContent> c)
: Decoder (f)
- , AudioDecoder (f)
+ , AudioDecoder (f, c)
, _sndfile_content (c)
, _deinterleave_buffer (0)
{
_info.format = 0;
- _sndfile = sf_open (_sndfile_content->path().string().c_str(), SFM_READ, &_info);
+
+ /* Here be monsters. See fopen_boost for similar shenanigans */
+#ifdef DCPOMATIC_WINDOWS
+ _sndfile = sf_wchar_open (_sndfile_content->path(0).c_str(), SFM_READ, &_info);
+#else
+ _sndfile = sf_open (_sndfile_content->path(0).string().c_str(), SFM_READ, &_info);
+#endif
+
if (!_sndfile) {
throw DecodeError (_("could not open audio file for reading"));
}