Use dcp::filesystem to wrap filesystem calls and fix_long_path
[dcpomatic.git] / src / lib / subtitle_encoder.cc
index 4ce894afb6364849f61cac057e9c3e03b75b0446..8b1d9a15ba7b5f9ca1d1d60d5da531f1f5580c8d 100644 (file)
@@ -24,6 +24,7 @@
 #include "job.h"
 #include "player.h"
 #include "subtitle_encoder.h"
+#include <dcp/filesystem.h>
 #include <dcp/interop_subtitle_asset.h>
 #include <dcp/raw_convert.h>
 #include <dcp/smpte_subtitle_asset.h>
@@ -68,7 +69,7 @@ SubtitleEncoder::SubtitleEncoder (shared_ptr<const Film> film, shared_ptr<Job> j
        for (int i = 0; i < files; ++i) {
 
                boost::filesystem::path filename = output;
-               if (boost::filesystem::is_directory(filename)) {
+               if (dcp::filesystem::is_directory(filename)) {
                        if (files > 1) {
                                /// TRANSLATORS: _reel%1 here is to be added to an export filename to indicate
                                /// which reel it is.  Preserve the %1; it will be replaced with the reel number.
@@ -78,7 +79,7 @@ SubtitleEncoder::SubtitleEncoder (shared_ptr<const Film> film, shared_ptr<Job> j
                        }
                }
 
-               _assets.push_back (make_pair(shared_ptr<dcp::SubtitleAsset>(), boost::filesystem::change_extension(filename, extension)));
+               _assets.push_back(make_pair(shared_ptr<dcp::SubtitleAsset>(), dcp::filesystem::change_extension(filename, extension)));
        }
 
        for (auto i: film->reels()) {