#include "job.h"
#include "player.h"
#include "subtitle_encoder.h"
+#include <dcp/filesystem.h>
#include <dcp/interop_subtitle_asset.h>
#include <dcp/raw_convert.h>
#include <dcp/smpte_subtitle_asset.h>
for (int i = 0; i < files; ++i) {
boost::filesystem::path filename = output;
- if (boost::filesystem::is_directory(filename)) {
+ if (dcp::filesystem::is_directory(filename)) {
if (files > 1) {
/// TRANSLATORS: _reel%1 here is to be added to an export filename to indicate
/// which reel it is. Preserve the %1; it will be replaced with the reel number.
}
}
- _assets.push_back (make_pair(shared_ptr<dcp::SubtitleAsset>(), boost::filesystem::change_extension(filename, extension)));
+ _assets.push_back(make_pair(shared_ptr<dcp::SubtitleAsset>(), dcp::filesystem::change_extension(filename, extension)));
}
for (auto i: film->reels()) {