s << Job::status ();
- if (!finished ()) {
- if (_transcoder->state() == Encoder::TRANSCODING) {
- s << "; " << fixed << setprecision (1) << fps << N_(" ") << _("frames per second");
- } else {
- /* TRANSLATORS: this means `computing a hash' as in a digest of a block of data */
- s << "; " << _("hashing");
- }
+ if (!finished () && !_transcoder->finishing ()) {
+ s << "; " << fixed << setprecision (1) << fps << " " << _("frames per second");
}
return s.str ();