/*
- Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "audio_decoder.h"
#include "player.h"
#include "job.h"
+#include "writer.h"
using std::string;
+using std::cout;
+using std::list;
using boost::shared_ptr;
using boost::weak_ptr;
using boost::dynamic_pointer_cast;
-static void
-video_proxy (weak_ptr<Encoder> encoder, shared_ptr<PlayerImage> image, Eyes eyes, ColourConversion conversion, bool same)
-{
- shared_ptr<Encoder> e = encoder.lock ();
- if (e) {
- e->process_video (image, eyes, conversion, same);
- }
-}
-
-static void
-audio_proxy (weak_ptr<Encoder> encoder, shared_ptr<const AudioBuffers> audio)
-{
- shared_ptr<Encoder> e = encoder.lock ();
- if (e) {
- e->process_audio (audio);
- }
-}
-
/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
* @param f Film that we are transcoding.
* @param e Encoder to use.
Transcoder::Transcoder (shared_ptr<const Film> f, shared_ptr<Job> j)
: _film (f)
, _player (f->make_player ())
- , _encoder (new Encoder (f, j))
+ , _writer (new Writer (f, j))
+ , _encoder (new Encoder (f, j, _writer))
, _finishing (false)
{
- _player->Video.connect (bind (video_proxy, _encoder, _1, _2, _3, _4));
- _player->Audio.connect (bind (audio_proxy, _encoder, _1));
+
}
void
Transcoder::go ()
{
- _encoder->process_begin ();
- while (!_player->pass ()) {}
+ _encoder->begin ();
+
+ DCPTime const frame = DCPTime::from_frames (1, _film->video_frame_rate ());
+ for (DCPTime t; t < _film->length(); t += frame) {
+ list<shared_ptr<PlayerVideo> > v = _player->get_video (t, true);
+ for (list<shared_ptr<PlayerVideo> >::const_iterator i = v.begin(); i != v.end(); ++i) {
+ _encoder->enqueue (*i);
+ }
+ _writer->write (_player->get_audio (t, frame, true));
+ if (!_film->burn_subtitles ()) {
+ _writer->write (_player->get_subtitles (t, frame, true));
+ }
+ }
_finishing = true;
- _encoder->process_end ();
+ _encoder->end ();
+ _writer->finish ();
_player->statistics().dump (_film->log ());
}