*/
/** @file src/transcoder.cc
- * @brief A class which takes a FilmState and some Options, then uses those to transcode a Film.
+ * @brief A class which takes a Film and some Options, then uses those to transcode the film.
*
* A decoder is selected according to the content type, and the encoder can be specified
* as a parameter to the constructor.
*/
#include <iostream>
-#include <sigc++/signal.h>
+#include <boost/signals2.hpp>
#include "transcoder.h"
#include "encoder.h"
#include "decoder_factory.h"
-using namespace std;
-using namespace boost;
+using std::string;
+using boost::shared_ptr;
/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
- * @param s FilmState of Film that we are transcoding.
+ * @param f Film that we are transcoding.
* @param o Options.
* @param j Job that we are running under, or 0.
- * @param l Log that we can write to.
* @param e Encoder to use.
*/
-Transcoder::Transcoder (shared_ptr<const FilmState> s, shared_ptr<const Options> o, Job* j, Log* l, shared_ptr<Encoder> e)
+Transcoder::Transcoder (shared_ptr<Film> f, shared_ptr<const Options> o, Job* j, shared_ptr<Encoder> e)
: _job (j)
, _encoder (e)
- , _decoder (decoder_factory (s, o, j, l))
+ , _decoder (decoder_factory (f, o, j))
{
assert (_encoder);
- _decoder->Video.connect (sigc::mem_fun (*e, &Encoder::process_video));
- _decoder->Audio.connect (sigc::mem_fun (*e, &Encoder::process_audio));
+ _decoder->Video.connect (bind (&Encoder::process_video, e, _1, _2, _3));
+ _decoder->Audio.connect (bind (&Encoder::process_audio, e, _1));
}
/** Run the decoder, passing its output to the encoder, until the decoder
void
Transcoder::go ()
{
- _encoder->process_begin (_decoder->audio_channel_layout(), _decoder->audio_sample_format());
+ _encoder->process_begin (_decoder->audio_channel_layout());
try {
_decoder->go ();
} catch (...) {