using std::string;
using boost::shared_ptr;
+using boost::weak_ptr;
using boost::dynamic_pointer_cast;
+static void
+video_proxy (weak_ptr<Encoder> encoder, shared_ptr<PlayerImage> image, Eyes eyes, ColourConversion conversion, bool same)
+{
+ shared_ptr<Encoder> e = encoder.lock ();
+ if (e) {
+ e->process_video (image, eyes, conversion, same);
+ }
+}
+
+static void
+audio_proxy (weak_ptr<Encoder> encoder, shared_ptr<const AudioBuffers> audio)
+{
+ shared_ptr<Encoder> e = encoder.lock ();
+ if (e) {
+ e->process_audio (audio);
+ }
+}
+
/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
* @param f Film that we are transcoding.
- * @param j Job that we are running under, or 0.
* @param e Encoder to use.
*/
-Transcoder::Transcoder (shared_ptr<Film> f, shared_ptr<Job> j)
- : _job (j)
- , _player (f->player ())
+Transcoder::Transcoder (shared_ptr<const Film> f, shared_ptr<Job> j)
+ : _film (f)
+ , _player (f->make_player ())
, _encoder (new Encoder (f, j))
+ , _finishing (false)
{
- if (!f->with_subtitles ()) {
- _player->disable_subtitles ();
- }
-
- _player->connect_video (_encoder);
- _player->connect_audio (_encoder);
+ _player->Video.connect (bind (video_proxy, _encoder, _1, _2, _3, _4));
+ _player->Audio.connect (bind (audio_proxy, _encoder, _1));
}
void
{
_encoder->process_begin ();
while (!_player->pass ()) {}
+
+ _finishing = true;
_encoder->process_end ();
+
+ _player->statistics().dump (_film->log ());
}
float
{
return _encoder->video_frames_out ();
}
+