#include "audio_decoder.h"
using std::string;
-using std::cout;
using boost::shared_ptr;
using boost::dynamic_pointer_cast;
* @param j Job that we are running under, or 0.
* @param e Encoder to use.
*/
-Transcoder::Transcoder (shared_ptr<Film> f, shared_ptr<const DecodeOptions> o, Job* j, shared_ptr<Encoder> e)
+Transcoder::Transcoder (shared_ptr<Film> f, DecodeOptions o, Job* j, shared_ptr<Encoder> e)
: _job (j)
, _encoder (e)
- , _decoders (decoder_factory (f, o, j))
+ , _decoders (decoder_factory (f, o))
{
assert (_encoder);
if (f->audio_stream()) {
shared_ptr<AudioStream> st = f->audio_stream();
- _matcher.reset (new Matcher (f->log(), st->sample_rate(), f->frames_per_second()));
+ _matcher.reset (new Matcher (f->log(), st->sample_rate(), f->source_frame_rate()));
_delay_line.reset (new DelayLine (f->log(), st->channels(), f->audio_delay() * st->sample_rate() / 1000));
_gain.reset (new Gain (f->log(), f->audio_gain()));
}
while (1) {
if (!done[0]) {
done[0] = _decoders.video->pass ();
- _decoders.video->set_progress ();
+ if (_job) {
+ _decoders.video->set_progress (_job);
+ }
}
if (!done[1] && _decoders.audio && dynamic_pointer_cast<Decoder> (_decoders.audio) != dynamic_pointer_cast<Decoder> (_decoders.video)) {