int _buffer_data;
};
+class AudioBuffers
+{
+public:
+ AudioBuffers (int channels, int frames);
+ ~AudioBuffers ();
+
+ float** data () const {
+ return _data;
+ }
+
+ float* data (int) const;
+
+ int frames () const {
+ return _frames;
+ }
+
+ void set_frames (int f);
+
+private:
+ /* no copy construction */
+ AudioBuffers (AudioBuffers const &);
+
+ int _channels;
+ int _frames;
+ float** _data;
+};
+
#endif