#include "video_sink.h"
using boost::shared_ptr;
+using boost::weak_ptr;
using boost::bind;
+static void
+process_video_proxy (weak_ptr<VideoSink> sink, shared_ptr<const Image> i, bool same, shared_ptr<Subtitle> s)
+{
+ shared_ptr<VideoSink> p = sink.lock ();
+ if (p) {
+ p->process_video (i, same, s);
+ }
+}
+
void
VideoSource::connect_video (shared_ptr<VideoSink> s)
{
- Video.connect (bind (&VideoSink::process_video, s, _1, _2, _3));
+ /* If we bind, say, a Player (as the VideoSink) to a Decoder (which is owned
+ by the Player) we create a cycle. Use a weak_ptr to break it.
+ */
+ Video.connect (bind (process_video_proxy, weak_ptr<VideoSink> (s), _1, _2, _3));
+}
+
+void
+TimedVideoSource::connect_video (shared_ptr<VideoSink> s)
+{
+ Video.connect (bind (process_video_proxy, weak_ptr<VideoSink> (s), _1, _2, _3));
+}
+
+static void
+timed_process_video_proxy (weak_ptr<TimedVideoSink> sink, shared_ptr<const Image> i, bool same, shared_ptr<Subtitle> s, double t)
+{
+ shared_ptr<TimedVideoSink> p = sink.lock ();
+ if (p) {
+ p->process_video (i, same, s, t);
+ }
}
void
TimedVideoSource::connect_video (shared_ptr<TimedVideoSink> s)
{
- Video.connect (bind (&TimedVideoSink::process_video, s, _1, _2, _3, _4));
+ Video.connect (bind (timed_process_video_proxy, weak_ptr<TimedVideoSink> (s), _1, _2, _3, _4));
}