Move audio bits into AudioContent.
[dcpomatic.git] / src / wx / audio_dialog.cc
index 6fd77a2df672a4618aca318866eb60d07cbc8a58..1241b61fb079cd1f4d9f108d153dcd7ba6f75157 100644 (file)
@@ -93,7 +93,7 @@ AudioDialog::set_film (shared_ptr<Film> f)
        _film = f;
 
        try_to_load_analysis ();
-       _plot->set_gain (_film->audio_gain ());
+//     _plot->set_gain (_film->audio_gain ());
 
        _film_changed_connection = _film->Changed.connect (bind (&AudioDialog::film_changed, this, _1));
        _film_audio_analysis_succeeded_connection = _film->AudioAnalysisSucceeded.connect (bind (&AudioDialog::try_to_load_analysis, this));
@@ -145,8 +145,8 @@ void
 AudioDialog::film_changed (Film::Property p)
 {
        switch (p) {
-       case Film::AUDIO_GAIN:
-               _plot->set_gain (_film->audio_gain ());
+//     case Film::AUDIO_GAIN:
+//             _plot->set_gain (_film->audio_gain ());
                break;
        default:
                break;