void
AudioDialog::content_changed (int p)
{
- if (p == AudioContentProperty::AUDIO_STREAMS) {
+ if (p == AudioContentProperty::STREAMS) {
try_to_load_analysis ();
- } else if (p == AudioContentProperty::AUDIO_GAIN) {
+ } else if (p == AudioContentProperty::GAIN) {
if (_playlist->content().size() == 1 && _analysis) {
/* We can use a short-cut to render the effect of this
change, rather than recalculating everything.