Prevent infinite loop of audio analysis if it is cancelled.
[dcpomatic.git] / src / wx / audio_dialog.h
index 3cb9c1726afcd72833187ebc1c4d9982d2cc21da..62811091a8b9c14ce0c7b8eeb5295c4836cc04b9 100644 (file)
 
 class AudioPlot;
 class Film;
-class Playlist;
 
 class AudioDialog : public wxDialog
 {
 public:
        AudioDialog (wxWindow *);
 
-       void set_film (boost::shared_ptr<Film>);
+       void set_content (boost::shared_ptr<AudioContent>);
 
 private:
-       void film_changed (Film::Property);
+       void content_changed (int);
        void channel_clicked (wxCommandEvent &);
        void type_clicked (wxCommandEvent &);
        void smoothing_changed (wxScrollEvent &);
        void try_to_load_analysis ();
-       void setup_channels ();
+       void analysis_finished ();
 
-       boost::shared_ptr<Film> _film;
-       boost::shared_ptr<Playlist> _playlist;
+       boost::shared_ptr<AudioContent> _content;
        AudioPlot* _plot;
        wxCheckBox* _channel_checkbox[MAX_AUDIO_CHANNELS];
        wxCheckBox* _type_checkbox[AudioPoint::COUNT];
        wxSlider* _smoothing;
-       boost::signals2::scoped_connection _film_changed_connection;
-       boost::signals2::scoped_connection _film_audio_analysis_succeeded_connection;
+       boost::signals2::scoped_connection _content_changed_connection;
 };