#include <wx/renderer.h>
#include <wx/grid.h>
#include <boost/lexical_cast.hpp>
+#include <iostream>
using std::cout;
using std::list;
dc.SetBrush (*wxTheBrushList->FindOrCreateBrush (wxColour (255, 255, 255), wxBRUSHSTYLE_SOLID));
dc.DrawRectangle (wxRect (rect.GetLeft() + xo, rect.GetTop() + yo, INDICATOR_SIZE, INDICATOR_SIZE));
- float const value = lexical_cast<float> (wx_to_std (grid.GetCellValue (row, col)));
+ float const value = raw_convert<float> (wx_to_std (grid.GetCellValue (row, col)));
float const value_dB = 20 * log10 (value);
int const range = 18;
int height = 0;