if (_reference->GetValue ()) {
_gain->wrapped()->Enable (false);
_gain_calculate_button->Enable (false);
+ _show->Enable (true);
_peak->Enable (false);
_delay->wrapped()->Enable (false);
_mapping->Enable (false);
_description->Enable (false);
} else {
- _gain->wrapped()->Enable (true);
+ _gain->wrapped()->Enable (sel.size() == 1);
_gain_calculate_button->Enable (sel.size() == 1);
- _peak->Enable (true);
- _delay->wrapped()->Enable (true);
+ _show->Enable (sel.size() == 1);
+ _peak->Enable (sel.size() == 1);
+ _delay->wrapped()->Enable (sel.size() == 1);
_mapping->Enable (sel.size() == 1);
- _description->Enable (true);
+ _description->Enable (sel.size() == 1);
}
}
d->set_reference_audio (_reference->GetValue ());
}
+
+void
+AudioPanel::set_film (shared_ptr<Film>)
+{
+ /* We are changing film, so destroy any audio dialog for the old one */
+ if (_audio_dialog) {
+ _audio_dialog->Destroy ();
+ _audio_dialog = 0;
+ }
+}