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Respond to gain in the audio dialog.
[dcpomatic.git]
/
src
/
wx
/
audio_plot.h
diff --git
a/src/wx/audio_plot.h
b/src/wx/audio_plot.h
index 03bd793233bfb80409347331de46dbe6aca2d471..dfc1b18aef1b9dfb3d2b99f3ef04b9c8fd5e56a3 100644
(file)
--- a/
src/wx/audio_plot.h
+++ b/
src/wx/audio_plot.h
@@
-30,10
+30,13
@@
public:
void set_analysis (boost::shared_ptr<AudioAnalysis>);
void set_channel (int c);
+ void set_gain (float);
private:
void paint (wxPaintEvent &);
boost::shared_ptr<AudioAnalysis> _analysis;
int _channel;
+ /** gain to apply in dB */
+ float _gain;
};