void set_channel_visible (int c, bool v);
void set_type_visible (int t, bool v);
void set_gain (float);
+ void set_smoothing (int);
private:
void paint (wxPaintEvent &);
bool _type_visible[AudioPoint::COUNT];
/** gain to apply in dB */
float _gain;
+ int _smoothing;
std::vector<wxColour> _colours;