#include "closed_captions_dialog.h"
#include "lib/string_text.h"
+#include "lib/butler.h"
#include <boost/bind.hpp>
using std::list;
+using std::max;
using std::cout;
+using std::pair;
using std::make_pair;
using boost::shared_ptr;
using boost::weak_ptr;
-
-int const ClosedCaptionsDialog::_num_lines = 3;
-int const ClosedCaptionsDialog::_num_chars_per_line = 30;
+using boost::optional;
ClosedCaptionsDialog::ClosedCaptionsDialog (wxWindow* parent)
- : wxDialog (parent, wxID_ANY, _("Closed captions"), wxDefaultPosition, wxDefaultSize,
+ /* XXX: empirical and probably unhelpful default size here; needs to be related to font metrics */
+ : wxDialog (parent, wxID_ANY, _("Closed captions"), wxDefaultPosition, wxSize(640, (640 / 10) + 64),
#ifdef DCPOMATIC_OSX
/* I can't get wxFRAME_FLOAT_ON_PARENT to work on OS X, and although wxSTAY_ON_TOP keeps
the window above all others (and not just our own) it's better than nothing for now.
wxDEFAULT_FRAME_STYLE | wxRESIZE_BORDER | wxFULL_REPAINT_ON_RESIZE | wxFRAME_FLOAT_ON_PARENT
#endif
)
-
+ , _current_in_lines (false)
{
- _lines.resize (_num_lines);
+ _lines.resize (CLOSED_CAPTION_LINES);
Bind (wxEVT_PAINT, boost::bind (&ClosedCaptionsDialog::paint, this));
}
dc.SetTextForeground (*wxWHITE);
/* Choose a font which fits vertically */
- int const line_height = dc.GetSize().GetHeight() / _num_lines;
+ int const line_height = max (8, dc.GetSize().GetHeight() / CLOSED_CAPTION_LINES);
wxFont font (*wxNORMAL_FONT);
font.SetPixelSize (wxSize (0, line_height * 0.8));
dc.SetFont (font);
- for (int i = 0; i < _num_lines; ++i) {
- wxString const good = _lines[i].Left (_num_chars_per_line);
+ for (int i = 0; i < CLOSED_CAPTION_LINES; ++i) {
+ wxString const good = _lines[i].Left (CLOSED_CAPTION_LENGTH);
dc.DrawText (good, 8, line_height * i);
- if (_lines[i].Length() > _num_chars_per_line) {
- wxString const bad = _lines[i].Right (_lines[i].Length() - _num_chars_per_line);
+ if (_lines[i].Length() > CLOSED_CAPTION_LENGTH) {
+ wxString const bad = _lines[i].Right (_lines[i].Length() - CLOSED_CAPTION_LENGTH);
wxSize size = dc.GetTextExtent (good);
dc.SetTextForeground (*wxRED);
dc.DrawText (bad, 8 + size.GetWidth(), line_height * i);
void
ClosedCaptionsDialog::update (DCPTime time)
{
- shared_ptr<Player> player = _player.lock ();
- DCPOMATIC_ASSERT (player);
- list<StringText> to_show;
- BOOST_FOREACH (PlayerText i, player->closed_captions_for_frame(time)) {
- BOOST_FOREACH (StringText j, i.text) {
- to_show.push_back (j);
+ if (_current_in_lines && _current->period.to > time) {
+ /* Current one is fine */
+ return;
+ }
+
+ if (_current && _current->period.to < time) {
+ /* Current one has finished; clear out */
+ for (int j = 0; j < CLOSED_CAPTION_LINES; ++j) {
+ _lines[j] = "";
}
+ Refresh ();
+ _current = optional<TextRingBuffers::Data>();
}
- for (int j = 0; j < _num_lines; ++j) {
- _lines[j] = "";
+ if (!_current) {
+ /* We have no current one: get another */
+ shared_ptr<Butler> butler = _butler.lock ();
+ DCPOMATIC_ASSERT (butler);
+ _current = butler->get_closed_caption ();
+ _current_in_lines = false;
}
- to_show.sort (ClosedCaptionSorter());
+ if (_current && _current->period.contains(time)) {
+ /* We need to set this new one up */
- list<StringText>::const_iterator j = to_show.begin();
- int k = 0;
- while (j != to_show.end() && k < _num_lines) {
- _lines[k] = j->text();
- ++j;
- ++k;
- }
+ list<StringText> to_show = _current->text.string;
- Refresh ();
+ for (int j = 0; j < CLOSED_CAPTION_LINES; ++j) {
+ _lines[j] = "";
+ }
+
+ to_show.sort (ClosedCaptionSorter());
+
+ list<StringText>::const_iterator j = to_show.begin();
+ int k = 0;
+ while (j != to_show.end() && k < CLOSED_CAPTION_LINES) {
+ _lines[k] = j->text();
+ ++j;
+ ++k;
+ }
+
+ Refresh ();
+ _current_in_lines = true;
+ }
}
void
ClosedCaptionsDialog::clear ()
{
+ _current = optional<TextRingBuffers::Data>();
+ _current_in_lines = false;
Refresh ();
}
void
-ClosedCaptionsDialog::set_player (weak_ptr<Player> player)
+ClosedCaptionsDialog::set_butler (weak_ptr<Butler> butler)
{
- _player = player;
+ _butler = butler;
}