void slow_refresh ();
+ dcpomatic::DCPTime time () const;
+ boost::optional<dcpomatic::DCPTime> audio_time () const;
+
int dropped () const;
+ int gets () const;
int audio_callback (void* out, unsigned int frames);
}
#endif
- int gets () const {
- return _gets;
- }
-
StateTimer const & state_timer () const {
return _video_view->state_timer ();
}
ClosedCaptionsDialog* closed_captions_dialog () const {
return _closed_captions_dialog;
}
+ void finished ();
boost::signals2::signal<void (boost::weak_ptr<PlayerVideo>)> ImageChanged;
boost::signals2::signal<void (dcpomatic::DCPTime)> Started;
boost::signals2::signal<void (dcpomatic::DCPTime)> Stopped;
/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
- void emit_finished ();
boost::signals2::signal<bool ()> PlaybackPermitted;
private:
- /* XXX_b: to remove */
- friend class SimpleVideoView;
- friend class GLVideoView;
- friend class VideoView;
-
void video_view_sized ();
void calculate_sizes ();
void player_change (ChangeType type, int, bool);
void recreate_butler ();
void config_changed (Config::Property);
void film_length_change ();
+ void ui_finished ();
- dcpomatic::DCPTime time () const;
- boost::optional<dcpomatic::DCPTime> audio_time () const;
dcpomatic::DCPTime uncorrected_time () const;
Frame average_latency () const;
ClosedCaptionsDialog* _closed_captions_dialog;
bool _outline_content;
- Eyes _eyes;
/** true to pad the viewer panel with black, false to use
the normal window background colour.
*/
bool _background_image;
#endif
- int _gets;
-
/** true if an get() is required next time we are idle */
bool _idle_get;