"\n"
"vec4 cubic(float x)\n"
"\n"
-"#define IN_GAMMA 2.2\n"
-"#define OUT_GAMMA 0.384615385\n" // 1 / 2.6
+"#define IN_GAMMA 2.6\n"
+"#define OUT_GAMMA 0.454545455\n" // 1 / 2.2
"#define DCI_COEFFICIENT 0.91655528\n" // 48 / 53.37
"\n"
"{\n"
* Otherwise we render a RGB image without any shader-side processing.
*/
- /* XXX: video range conversion */
-
_video_texture->set (video);
auto const text = pv->text();