check_gl_error ("glGetUniformLocation");
glUniformMatrix4fv (colour_conversion, 1, GL_TRUE, gl_matrix);
- glLineWidth (2.0f);
+ glLineWidth (1.0f);
check_gl_error ("glLineWidth");
glEnable (GL_BLEND);
check_gl_error ("glEnable");
check_gl_error ("glDrawElements");
}
if (auto guess = _viewer->crop_guess()) {
- glUniform1i(_fragment_type, 1);
+ glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::CROP_GUESS));
glDrawElements (GL_LINES, indices_crop_guess_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_crop_guess_offset * sizeof(int)));
check_gl_error ("glDrawElements");
}