}
static void
- check_gl_error (char const * last)
+check_gl_error (char const * last)
{
GLenum const e = glGetError ();
if (e != GL_NO_ERROR) {
_thread = new boost::thread (boost::bind(&GLVideoView::thread, this));
}
+void
+GLVideoView::stop ()
+{
+ if (_thread) {
+ _thread->interrupt ();
+ _thread->join ();
+ }
+ delete _thread;
+ _thread = 0;
+}
+
void
GLVideoView::thread ()
try
_canvas->SetCurrent (*_context);
}
- while (true) {
- if (!_viewer->film() || !_viewer->playing()) {
- dcpomatic_sleep_milliseconds (40);
- continue;
- }
+ std::cout << "Here we go " << video_frame_rate() << " " << to_string(length()) << "\n";
- dcpomatic::DCPTime const next = _viewer->position() + _viewer->one_video_frame();
+ while (true) {
+ dcpomatic::DCPTime const next = position() + one_video_frame();
- if (next >= _viewer->film()->length()) {
+ if (next >= length()) {
_viewer->stop ();
- _viewer->Finished ();
- return;
+ _viewer->emit_finished ();
+ continue;
}
get_next_frame (false);
- set_image (_player_video.first->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+ {
+ boost::mutex::scoped_lock lm (_mutex);
+ set_image (_player_video.first->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+ }
draw ();
- _viewer->_video_position = _player_video.second;
- std::cout << "sleep " << _viewer->time_until_next_frame() << "\n";
- dcpomatic_sleep_milliseconds (_viewer->time_until_next_frame());
+ while (time_until_next_frame() < 5) {
+ get_next_frame (true);
+ }
+
+ boost::this_thread::interruption_point ();
+ dcpomatic_sleep_milliseconds (time_until_next_frame());
}
{
boost::mutex::scoped_lock lm (_context_mutex);
return _context;
}
+
+bool
+GLVideoView::display_next_frame (bool non_blocking)
+{
+ return get_next_frame (non_blocking);
+}
+