#include "lib/image_content.h"
#include "lib/timer.h"
#include "lib/audio_content.h"
-#include "lib/caption_content.h"
+#include "lib/text_content.h"
#include "lib/video_content.h"
#include "lib/atmos_mxf_content.h"
#include <wx/graphics.h>
_views.push_back (shared_ptr<TimelineView> (new TimelineAudioContentView (*this, i)));
}
- if (i->caption) {
- _views.push_back (shared_ptr<TimelineView> (new TimelineTextContentView (*this, i)));
+ BOOST_FOREACH (shared_ptr<TextContent> j, i->text) {
+ _views.push_back (shared_ptr<TimelineView> (new TimelineTextContentView (*this, i, j)));
}
if (dynamic_pointer_cast<AtmosMXFContent> (i)) {
if (property == AudioContentProperty::STREAMS) {
recreate_views ();
+ } else if (property == ContentProperty::POSITION || property == ContentProperty::LENGTH) {
+ _reels_view->force_redraw ();
} else if (!frequent) {
setup_scrollbars ();
Refresh ();
/* Tracks are:
Video (mono or left-eye)
Video (right-eye)
- Subtitle 1
- Subtitle 2
- Subtitle N
+ Text 1
+ Text 2
+ Text N
Atmos
Audio 1
Audio 2
_tracks = max (_tracks, 1);
- /* Subtitle */
+ /* Texts */
- int const subtitle_tracks = place<TimelineTextContentView> (_views, _tracks);
+ int const text_tracks = place<TimelineTextContentView> (_views, _tracks);
/* Atmos */
_labels_view->set_3d (have_3d);
_labels_view->set_audio_tracks (audio_tracks);
- _labels_view->set_subtitle_tracks (subtitle_tracks);
+ _labels_view->set_text_tracks (text_tracks);
_labels_view->set_atmos (have_atmos);
_time_axis_view->set_y (tracks());
void
Timeline::force_redraw (dcpomatic::Rect<int> const & r)
{
- RefreshRect (wxRect (r.x, r.y, r.width, r.height), false);
+ _main_canvas->RefreshRect (wxRect (r.x, r.y, r.width, r.height), false);
}
shared_ptr<const Film>