/*
Copyright (C) 2013-2016 Carl Hetherington <cth@carlh.net>
- This program is free software; you can redistribute it and/or modify
+ This file is part of DCP-o-matic.
+
+ DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
- This program is distributed in the hope that it will be useful,
+ DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/graphics.h>
#include <boost/foreach.hpp>
+using std::list;
using boost::shared_ptr;
TimelineContentView::TimelineContentView (Timeline& tl, shared_ptr<Content> c)
, _content (c)
, _selected (false)
{
- _content_connection = c->Changed.connect (bind (&TimelineContentView::content_changed, this, _2, _3));
+ _content_connection = c->Changed.connect (bind (&TimelineContentView::content_changed, this, _2));
}
dcpomatic::Rect<int>
}
void
-TimelineContentView::do_paint (wxGraphicsContext* gc)
+TimelineContentView::do_paint (wxGraphicsContext* gc, list<dcpomatic::Rect<int> > overlaps)
{
DCPOMATIC_ASSERT (_track);
gc->StrokePath (path);
}
+ /* Overlaps */
+ gc->SetBrush (*wxTheBrushList->FindOrCreateBrush (foreground_colour(), wxBRUSHSTYLE_CROSSDIAG_HATCH));
+ for (list<dcpomatic::Rect<int> >::const_iterator i = overlaps.begin(); i != overlaps.end(); ++i) {
+ gc->DrawRectangle (i->x, i->y + 4, i->width, i->height - 8);
+ }
+
/* Label text */
wxString name = std_to_wx (cont->summary());
wxDouble name_width;
}
void
-TimelineContentView::content_changed (int p, bool frequent)
+TimelineContentView::content_changed (int p)
{
ensure_ui_thread ();
if (p == ContentProperty::POSITION || p == ContentProperty::LENGTH) {
force_redraw ();
}
-
- if (!frequent) {
- _timeline.setup_pixels_per_second ();
- _timeline.Refresh ();
- }
}