#include "timeline_view.h"
#include "timeline.h"
+using std::list;
+
/** @class TimelineView
* @brief Parent class for components of the timeline (e.g. a piece of content or an axis).
*/
TimelineView::TimelineView (Timeline& t)
: _timeline (t)
{
-
+
}
void
-TimelineView::paint (wxGraphicsContext* g)
+TimelineView::paint (wxGraphicsContext* g, list<dcpomatic::Rect<int> > overlaps)
{
_last_paint_bbox = bbox ();
- do_paint (g);
+ do_paint (g, overlaps);
}
void
TimelineView::force_redraw ()
{
- _timeline.force_redraw (_last_paint_bbox);
- _timeline.force_redraw (bbox ());
+ _timeline.force_redraw (_last_paint_bbox.extended (4));
+ _timeline.force_redraw (bbox().extended (4));
}
int
TimelineView::time_x (DCPTime t) const
{
- return _timeline.tracks_position().x + t.seconds() * _timeline.pixels_per_second().get_value_or (0);
+ return _timeline.tracks_position().x + t.seconds() * _timeline.pixels_per_second().get_value_or (0);
}
-