Fix build.
[dcpomatic.git] / test / audio_delay_test.cc
index 5574bd627a94cf98487a2154814560aa4bc6b2ee..2e02fa999e9b1e5d617bf2c0bc5b9f064dec60b3 100644 (file)
 
 */
 
-#include <libdcp/sound_frame.h>
-#include <libdcp/cpl.h>
-#include <libdcp/reel.h>
-#include <libdcp/sound_asset.h>
-#include "sndfile_content.h"
-
+#include <boost/test/unit_test.hpp>
+#include <dcp/sound_frame.h>
+#include <dcp/cpl.h>
+#include <dcp/reel.h>
+#include <dcp/sound_mxf.h>
+#include <dcp/reel_sound_asset.h>
+#include "lib/sndfile_content.h"
+#include "lib/dcp_content_type.h"
+#include "lib/ratio.h"
+#include "lib/film.h"
+#include "test.h"
+
+using std::string;
+using std::cout;
 using boost::lexical_cast;
+using boost::shared_ptr;
 
 static
 void test_audio_delay (int delay_in_ms)
@@ -45,10 +54,10 @@ void test_audio_delay (int delay_in_ms)
        boost::filesystem::path path = "build/test";
        path /= film_name;
        path /= film->dcp_name ();
-       libdcp::DCP check (path.string ());
+       dcp::DCP check (path.string ());
        check.read ();
 
-       shared_ptr<const libdcp::SoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
+       shared_ptr<const dcp::ReelSoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
        BOOST_CHECK (sound_asset);
 
        /* Sample index in the DCP */
@@ -57,13 +66,12 @@ void test_audio_delay (int delay_in_ms)
        int frame = 0;
        /* Delay in frames */
        int const delay_in_frames = delay_in_ms * 48000 / 1000;
-       bool done = false;
 
-       while (n < sound_asset->intrinsic_duration()) {
-               shared_ptr<const libdcp::SoundFrame> sound_frame = sound_asset->get_frame (frame++);
+       while (n < sound_asset->mxf()->intrinsic_duration()) {
+               shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->mxf()->get_frame (frame++);
                uint8_t const * d = sound_frame->data ();
                
-               for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->channels())) {
+               for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->mxf()->channels())) {
 
                        /* Mono input so it will appear on centre */
                        int const sample = d[i + 7] | (d[i + 8] << 8);