*/
-#include "lib/ffmpeg_content.h"
-#include "lib/film.h"
+#include "lib/constants.h"
+#include "lib/content_factory.h"
#include "lib/dcp_content_type.h"
-#include "lib/video_content.h"
-#include "lib/ratio.h"
#include "lib/ffmpeg_content.h"
-#include "lib/content_factory.h"
+#include "lib/ffmpeg_content.h"
+#include "lib/film.h"
#include "lib/player.h"
+#include "lib/ratio.h"
+#include "lib/video_content.h"
#include "test.h"
#include <dcp/cpl.h>
#include <dcp/dcp.h>
BOOST_REQUIRE (!wait_for_jobs());
+ int constexpr audio_channels = 6;
+
film->set_container (Ratio::from_id ("185"));
- film->set_audio_channels (6);
+ film->set_audio_channels(audio_channels);
film->set_dcp_content_type (DCPContentType::from_isdcf_name ("TST"));
make_and_verify_dcp (film);
auto sound_asset = check.cpls().front()->reels().front()->main_sound ();
BOOST_CHECK (sound_asset);
- BOOST_CHECK_EQUAL (sound_asset->asset()->channels (), 6);
+ BOOST_REQUIRE_EQUAL(sound_asset->asset()->channels (), audio_channels);
/* Sample index in the DCP */
int n = 0;
while (n < sound_asset->asset()->intrinsic_duration()) {
auto sound_frame = sound_asset->asset()->start_read()->get_frame (frame++);
uint8_t const * d = sound_frame->data ();
-
- for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->asset()->channels())) {
-
- if (sound_asset->asset()->channels() > 0) {
- /* L should be silent */
- int const sample = d[i + 0] | (d[i + 1] << 8);
- BOOST_CHECK_EQUAL (sample, 0);
+ for (int offset = 0; offset < sound_frame->size(); offset += (3 * sound_asset->asset()->channels())) {
+ for (auto channel = 0; channel < audio_channels; ++channel) {
+ auto const sample = d[offset + channel * 3 + 1] | (d[offset + channel * 3 + 2] << 8);
+ if (channel == 2) {
+ /* Input should be on centre */
+ BOOST_CHECK_EQUAL(sample, n);
+ } else {
+ /* Everything else should be silent */
+ BOOST_CHECK_EQUAL(sample, 0);
+ }
}
-
- if (sound_asset->asset()->channels() > 1) {
- /* R should be silent */
- int const sample = d[i + 2] | (d[i + 3] << 8);
- BOOST_CHECK_EQUAL (sample, 0);
- }
-
- if (sound_asset->asset()->channels() > 2) {
- /* Mono input so it will appear on centre */
- int const sample = d[i + 7] | (d[i + 8] << 8);
- BOOST_CHECK_EQUAL (sample, n);
- }
-
- if (sound_asset->asset()->channels() > 3) {
- /* Lfe should be silent */
- int const sample = d[i + 9] | (d[i + 10] << 8);
- BOOST_CHECK_EQUAL (sample, 0);
- }
-
- if (sound_asset->asset()->channels() > 4) {
- /* Ls should be silent */
- int const sample = d[i + 11] | (d[i + 12] << 8);
- BOOST_CHECK_EQUAL (sample, 0);
- }
-
-
- if (sound_asset->asset()->channels() > 5) {
- /* Rs should be silent */
- int const sample = d[i + 13] | (d[i + 14] << 8);
- BOOST_CHECK_EQUAL (sample, 0);
- }
-
++n;
}
}