print_time (DCPTime t, float fps)
{
stringstream s;
- s << t << " " << (float(t) / TIME_HZ) << "s " << (float(t) * fps / TIME_HZ) << "f";
+ s << t << " " << t.seconds() << "s " << t.frames(fps) << "f";
return s.str ();
}
player->Audio.connect (boost::bind (&process_audio, _1, _2));
for (float i = 0; i < 10; i += 0.1) {
- check (player, i * TIME_HZ);
+ check (player, DCPTime::from_seconds (i));
}
}