_player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _5));
}
- void process_video (shared_ptr<const Image> i, bool, Time t)
+ void process_video (shared_ptr<PlayerImage> i, bool, Time t)
{
Video v;
v.content = _player->_last_video;
- v.image = i;
+ v.image = i->image ();
v.time = t;
_queue.push_front (v);
}
film->examine_and_add_content (A);
wait_for_jobs ();
- BOOST_CHECK_EQUAL (A->video_length(), 16);
+ BOOST_CHECK_EQUAL (A->video_length_after_3d_combine(), 16);
shared_ptr<FFmpegContent> B (new FFmpegContent (film, "test/data/red_30.mp4"));
film->examine_and_add_content (B);
wait_for_jobs ();
- BOOST_CHECK_EQUAL (B->video_length(), 16);
+ BOOST_CHECK_EQUAL (B->video_length_after_3d_combine(), 16);
/* Film should have been set to 25fps */
BOOST_CHECK_EQUAL (film->video_frame_rate(), 25);