PlayerWrapper (shared_ptr<Player> p)
: _player (p)
{
- _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _4));
+ _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _5));
}
void process_video (shared_ptr<const Image> i, bool, Time t)