_player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _5));
}
- void process_video (shared_ptr<const Image> i, bool, Time t)
+ void process_video (shared_ptr<PlayerImage> i, bool, Time t)
{
Video v;
v.content = _player->_last_video;
- v.image = i;
+ v.image = i->image ();
v.time = t;
_queue.push_front (v);
}