}
}
-static void
-note_handler (dcp::NoteType, std::string)
-{
-
-}
-
/** Test some seeks towards the start of a DCP with awkward subtitles; see mantis #1085
* and a number of others. I thought this was a player seek bug but in fact it was
* caused by the subtitle starting just after the start of the video frame and hence
butler->seek (t, true);
pair<shared_ptr<PlayerVideo>, DCPTime> video = butler->get_video();
BOOST_CHECK_EQUAL(video.second.get(), t.get());
- write_image(video.first->image(note_handler, PlayerVideo::always_rgb, false, true), String::compose("build/test/player_seek_test_%1.png", i), "RGB");
+ write_image(video.first->image(bind(PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true), String::compose("build/test/player_seek_test_%1.png", i), "RGB");
/* This 0.011 is empirically chosen (hopefully) to accept changes in rendering between the reference and a test machine
(17.10 and 16.04 seem to anti-alias a little differently) but to reject gross errors e.g. missing fonts or missing
text altogether.
butler->seek (t, true);
pair<shared_ptr<PlayerVideo>, DCPTime> video = butler->get_video();
BOOST_CHECK_EQUAL(video.second.get(), t.get());
- write_image(video.first->image(note_handler, PlayerVideo::always_rgb, false, true), String::compose("build/test/player_seek_test2_%1.png", i), "RGB");
+ write_image(video.first->image(bind(PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true), String::compose("build/test/player_seek_test2_%1.png", i), "RGB");
check_image(String::compose("test/data/player_seek_test2_%1.png", i), String::compose("build/test/player_seek_test2_%1.png", i), 0.011);
}
}
struct Sub {
PlayerText text;
TextType type;
+ optional<DCPTextTrack> track;
DCPTimePeriod period;
};
static void
-store (list<Sub>* out, PlayerText text, TextType type, DCPTimePeriod period)
+store (list<Sub>* out, PlayerText text, TextType type, optional<DCPTextTrack> track, DCPTimePeriod period)
{
Sub s;
s.text = text;
s.type = type;
+ s.track = track;
s.period = period;
out->push_back (s);
}
player->set_ignore_audio ();
list<Sub> out;
- player->Text.connect (bind (&store, &out, _1, _2, _3));
+ player->Text.connect (bind (&store, &out, _1, _2, _3, _4));
while (!player->pass ()) {}
BOOST_CHECK_EQUAL (out.size(), 6);