-#include "lib/shuffler.h"
-#include "lib/piece.h"
+/*
+ Copyright (C) 2020-2021 Carl Hetherington <cth@carlh.net>
+
+ This file is part of DCP-o-matic.
+
+ DCP-o-matic is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ DCP-o-matic is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
+
+*/
+
+
#include "lib/content_video.h"
+#include "lib/piece.h"
+#include "lib/shuffler.h"
#include <boost/test/unit_test.hpp>
+
using std::list;
-using boost::shared_ptr;
-using boost::weak_ptr;
+using std::make_shared;
+using std::shared_ptr;
+using std::weak_ptr;
using boost::optional;
+#if BOOST_VERSION >= 106100
+using namespace boost::placeholders;
+#endif
+
static void
push (Shuffler& s, int frame, Eyes eyes)
{
- shared_ptr<Piece> piece (new Piece (shared_ptr<Content>(), shared_ptr<Decoder>(), FrameRateChange(24, 24)));
+ auto piece = make_shared<Piece>(shared_ptr<Content>(), shared_ptr<Decoder>(), FrameRateChange(24, 24));
ContentVideo cv;
cv.frame = frame;
cv.eyes = eyes;
s.Video.connect (boost::bind (&receive, _1, _2));
for (int i = 0; i < 10; ++i) {
- push (s, i, EYES_LEFT);
- push (s, i, EYES_RIGHT);
- check (i, EYES_LEFT, __LINE__);
- check (i, EYES_RIGHT, __LINE__);
+ push (s, i, Eyes::LEFT);
+ push (s, i, Eyes::RIGHT);
+ check (i, Eyes::LEFT, __LINE__);
+ check (i, Eyes::RIGHT, __LINE__);
}
}
s.Video.connect (boost::bind (&receive, _1, _2));
for (int i = 0; i < 10; i += 2) {
- push (s, i, EYES_LEFT);
- push (s, i + 1, EYES_LEFT);
- push (s, i, EYES_RIGHT);
- push (s, i + 1, EYES_RIGHT);
- check (i, EYES_LEFT, __LINE__);
- check (i, EYES_RIGHT, __LINE__);
- check (i + 1, EYES_LEFT, __LINE__);
- check (i + 1, EYES_RIGHT, __LINE__);
+ push (s, i, Eyes::LEFT);
+ push (s, i + 1, Eyes::LEFT);
+ push (s, i, Eyes::RIGHT);
+ push (s, i + 1, Eyes::RIGHT);
+ check (i, Eyes::LEFT, __LINE__);
+ check (i, Eyes::RIGHT, __LINE__);
+ check (i + 1, Eyes::LEFT, __LINE__);
+ check (i + 1, Eyes::RIGHT, __LINE__);
}
}
Shuffler s;
s.Video.connect (boost::bind (&receive, _1, _2));
- push (s, 0, EYES_LEFT);
- check (0, EYES_LEFT, __LINE__);
- push (s, 0, EYES_RIGHT);
- check (0, EYES_RIGHT, __LINE__);
- push (s, 1, EYES_LEFT);
- check (1, EYES_LEFT, __LINE__);
- push (s, 1, EYES_RIGHT);
- check (1, EYES_RIGHT, __LINE__);
- push (s, 2, EYES_RIGHT);
- push (s, 3, EYES_LEFT);
- push (s, 3, EYES_RIGHT);
- push (s, 4, EYES_LEFT);
- push (s, 4, EYES_RIGHT);
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
+ push (s, 0, Eyes::RIGHT);
+ check (0, Eyes::RIGHT, __LINE__);
+ push (s, 1, Eyes::LEFT);
+ check (1, Eyes::LEFT, __LINE__);
+ push (s, 1, Eyes::RIGHT);
+ check (1, Eyes::RIGHT, __LINE__);
+ push (s, 2, Eyes::RIGHT);
+ push (s, 3, Eyes::LEFT);
+ push (s, 3, Eyes::RIGHT);
+ push (s, 4, Eyes::LEFT);
+ push (s, 4, Eyes::RIGHT);
s.flush ();
- check (2, EYES_RIGHT, __LINE__);
- check (3, EYES_LEFT, __LINE__);
- check (3, EYES_RIGHT, __LINE__);
- check (4, EYES_LEFT, __LINE__);
- check (4, EYES_RIGHT, __LINE__);
+ check (2, Eyes::RIGHT, __LINE__);
+ check (3, Eyes::LEFT, __LINE__);
+ check (3, Eyes::RIGHT, __LINE__);
+ check (4, Eyes::LEFT, __LINE__);
+ check (4, Eyes::RIGHT, __LINE__);
}
/** One missing right eye image */
Shuffler s;
s.Video.connect (boost::bind (&receive, _1, _2));
- push (s, 0, EYES_LEFT);
- check (0, EYES_LEFT, __LINE__);
- push (s, 0, EYES_RIGHT);
- check (0, EYES_RIGHT, __LINE__);
- push (s, 1, EYES_LEFT);
- check (1, EYES_LEFT, __LINE__);
- push (s, 1, EYES_RIGHT);
- check (1, EYES_RIGHT, __LINE__);
- push (s, 2, EYES_LEFT);
- push (s, 3, EYES_LEFT);
- push (s, 3, EYES_RIGHT);
- push (s, 4, EYES_LEFT);
- push (s, 4, EYES_RIGHT);
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
+ push (s, 0, Eyes::RIGHT);
+ check (0, Eyes::RIGHT, __LINE__);
+ push (s, 1, Eyes::LEFT);
+ check (1, Eyes::LEFT, __LINE__);
+ push (s, 1, Eyes::RIGHT);
+ check (1, Eyes::RIGHT, __LINE__);
+ push (s, 2, Eyes::LEFT);
+ push (s, 3, Eyes::LEFT);
+ push (s, 3, Eyes::RIGHT);
+ push (s, 4, Eyes::LEFT);
+ push (s, 4, Eyes::RIGHT);
s.flush ();
- check (2, EYES_LEFT, __LINE__);
- check (3, EYES_LEFT, __LINE__);
- check (3, EYES_RIGHT, __LINE__);
- check (4, EYES_LEFT, __LINE__);
- check (4, EYES_RIGHT, __LINE__);
+ check (2, Eyes::LEFT, __LINE__);
+ check (3, Eyes::LEFT, __LINE__);
+ check (3, Eyes::RIGHT, __LINE__);
+ check (4, Eyes::LEFT, __LINE__);
+ check (4, Eyes::RIGHT, __LINE__);
}
/** Only one eye */
s.Video.connect (boost::bind (&receive, _1, _2));
/* One left should come out straight away */
- push (s, 0, EYES_LEFT);
- check (0, EYES_LEFT, __LINE__);
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
/* More lefts should be kept in the shuffler in the hope that some rights arrive */
- for (int i = 0; i < 8; ++i) {
- push (s, i + 1, EYES_LEFT);
+ for (int i = 0; i < s._max_size; ++i) {
+ push (s, i + 1, Eyes::LEFT);
}
BOOST_CHECK (pending_cv.empty ());
/* If enough lefts come the shuffler should conclude that there's no rights and start
giving out the lefts.
*/
- push (s, 9, EYES_LEFT);
- check (1, EYES_LEFT, __LINE__);
+ push (s, s._max_size + 1, Eyes::LEFT);
+ check (1, Eyes::LEFT, __LINE__);
+}
+
+/** One complete frame (L+R) missing.
+ Shuffler should carry on, skipping this frame, as the player will cope with it.
+*/
+BOOST_AUTO_TEST_CASE (shuffler_test6)
+{
+ Shuffler s;
+ s.Video.connect (boost::bind (&receive, _1, _2));
+
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
+ push (s, 0, Eyes::RIGHT);
+ check (0, Eyes::RIGHT, __LINE__);
+
+ push (s, 2, Eyes::LEFT);
+ push (s, 2, Eyes::RIGHT);
+ check (2, Eyes::LEFT, __LINE__);
+ check (2, Eyes::RIGHT, __LINE__);
+
+ push (s, 3, Eyes::LEFT);
+ check (3, Eyes::LEFT, __LINE__);
+ push (s, 3, Eyes::RIGHT);
+ check (3, Eyes::RIGHT, __LINE__);
}