#include <boost/test/unit_test.hpp>
using std::list;
-using boost::shared_ptr;
-using boost::weak_ptr;
+using std::shared_ptr;
+using std::weak_ptr;
using boost::optional;
+#if BOOST_VERSION >= 106100
+using namespace boost::placeholders;
+#endif
+
static void
push (Shuffler& s, int frame, Eyes eyes)
s.Video.connect (boost::bind (&receive, _1, _2));
for (int i = 0; i < 10; ++i) {
- push (s, i, EYES_LEFT);
- push (s, i, EYES_RIGHT);
- check (i, EYES_LEFT, __LINE__);
- check (i, EYES_RIGHT, __LINE__);
+ push (s, i, Eyes::LEFT);
+ push (s, i, Eyes::RIGHT);
+ check (i, Eyes::LEFT, __LINE__);
+ check (i, Eyes::RIGHT, __LINE__);
}
}
s.Video.connect (boost::bind (&receive, _1, _2));
for (int i = 0; i < 10; i += 2) {
- push (s, i, EYES_LEFT);
- push (s, i + 1, EYES_LEFT);
- push (s, i, EYES_RIGHT);
- push (s, i + 1, EYES_RIGHT);
- check (i, EYES_LEFT, __LINE__);
- check (i, EYES_RIGHT, __LINE__);
- check (i + 1, EYES_LEFT, __LINE__);
- check (i + 1, EYES_RIGHT, __LINE__);
+ push (s, i, Eyes::LEFT);
+ push (s, i + 1, Eyes::LEFT);
+ push (s, i, Eyes::RIGHT);
+ push (s, i + 1, Eyes::RIGHT);
+ check (i, Eyes::LEFT, __LINE__);
+ check (i, Eyes::RIGHT, __LINE__);
+ check (i + 1, Eyes::LEFT, __LINE__);
+ check (i + 1, Eyes::RIGHT, __LINE__);
}
}
Shuffler s;
s.Video.connect (boost::bind (&receive, _1, _2));
- push (s, 0, EYES_LEFT);
- check (0, EYES_LEFT, __LINE__);
- push (s, 0, EYES_RIGHT);
- check (0, EYES_RIGHT, __LINE__);
- push (s, 1, EYES_LEFT);
- check (1, EYES_LEFT, __LINE__);
- push (s, 1, EYES_RIGHT);
- check (1, EYES_RIGHT, __LINE__);
- push (s, 2, EYES_RIGHT);
- push (s, 3, EYES_LEFT);
- push (s, 3, EYES_RIGHT);
- push (s, 4, EYES_LEFT);
- push (s, 4, EYES_RIGHT);
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
+ push (s, 0, Eyes::RIGHT);
+ check (0, Eyes::RIGHT, __LINE__);
+ push (s, 1, Eyes::LEFT);
+ check (1, Eyes::LEFT, __LINE__);
+ push (s, 1, Eyes::RIGHT);
+ check (1, Eyes::RIGHT, __LINE__);
+ push (s, 2, Eyes::RIGHT);
+ push (s, 3, Eyes::LEFT);
+ push (s, 3, Eyes::RIGHT);
+ push (s, 4, Eyes::LEFT);
+ push (s, 4, Eyes::RIGHT);
s.flush ();
- check (2, EYES_RIGHT, __LINE__);
- check (3, EYES_LEFT, __LINE__);
- check (3, EYES_RIGHT, __LINE__);
- check (4, EYES_LEFT, __LINE__);
- check (4, EYES_RIGHT, __LINE__);
+ check (2, Eyes::RIGHT, __LINE__);
+ check (3, Eyes::LEFT, __LINE__);
+ check (3, Eyes::RIGHT, __LINE__);
+ check (4, Eyes::LEFT, __LINE__);
+ check (4, Eyes::RIGHT, __LINE__);
}
/** One missing right eye image */
Shuffler s;
s.Video.connect (boost::bind (&receive, _1, _2));
- push (s, 0, EYES_LEFT);
- check (0, EYES_LEFT, __LINE__);
- push (s, 0, EYES_RIGHT);
- check (0, EYES_RIGHT, __LINE__);
- push (s, 1, EYES_LEFT);
- check (1, EYES_LEFT, __LINE__);
- push (s, 1, EYES_RIGHT);
- check (1, EYES_RIGHT, __LINE__);
- push (s, 2, EYES_LEFT);
- push (s, 3, EYES_LEFT);
- push (s, 3, EYES_RIGHT);
- push (s, 4, EYES_LEFT);
- push (s, 4, EYES_RIGHT);
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
+ push (s, 0, Eyes::RIGHT);
+ check (0, Eyes::RIGHT, __LINE__);
+ push (s, 1, Eyes::LEFT);
+ check (1, Eyes::LEFT, __LINE__);
+ push (s, 1, Eyes::RIGHT);
+ check (1, Eyes::RIGHT, __LINE__);
+ push (s, 2, Eyes::LEFT);
+ push (s, 3, Eyes::LEFT);
+ push (s, 3, Eyes::RIGHT);
+ push (s, 4, Eyes::LEFT);
+ push (s, 4, Eyes::RIGHT);
s.flush ();
- check (2, EYES_LEFT, __LINE__);
- check (3, EYES_LEFT, __LINE__);
- check (3, EYES_RIGHT, __LINE__);
- check (4, EYES_LEFT, __LINE__);
- check (4, EYES_RIGHT, __LINE__);
+ check (2, Eyes::LEFT, __LINE__);
+ check (3, Eyes::LEFT, __LINE__);
+ check (3, Eyes::RIGHT, __LINE__);
+ check (4, Eyes::LEFT, __LINE__);
+ check (4, Eyes::RIGHT, __LINE__);
}
/** Only one eye */
s.Video.connect (boost::bind (&receive, _1, _2));
/* One left should come out straight away */
- push (s, 0, EYES_LEFT);
- check (0, EYES_LEFT, __LINE__);
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
/* More lefts should be kept in the shuffler in the hope that some rights arrive */
- for (int i = 0; i < 8; ++i) {
- push (s, i + 1, EYES_LEFT);
+ for (int i = 0; i < s._max_size; ++i) {
+ push (s, i + 1, Eyes::LEFT);
}
BOOST_CHECK (pending_cv.empty ());
/* If enough lefts come the shuffler should conclude that there's no rights and start
giving out the lefts.
*/
- push (s, 9, EYES_LEFT);
- check (1, EYES_LEFT, __LINE__);
+ push (s, s._max_size + 1, Eyes::LEFT);
+ check (1, Eyes::LEFT, __LINE__);
}
/** One complete frame (L+R) missing.
Shuffler s;
s.Video.connect (boost::bind (&receive, _1, _2));
- push (s, 0, EYES_LEFT);
- check (0, EYES_LEFT, __LINE__);
- push (s, 0, EYES_RIGHT);
- check (0, EYES_RIGHT, __LINE__);
+ push (s, 0, Eyes::LEFT);
+ check (0, Eyes::LEFT, __LINE__);
+ push (s, 0, Eyes::RIGHT);
+ check (0, Eyes::RIGHT, __LINE__);
- push (s, 2, EYES_LEFT);
- push (s, 2, EYES_RIGHT);
- check (2, EYES_LEFT, __LINE__);
- check (2, EYES_RIGHT, __LINE__);
+ push (s, 2, Eyes::LEFT);
+ push (s, 2, Eyes::RIGHT);
+ check (2, Eyes::LEFT, __LINE__);
+ check (2, Eyes::RIGHT, __LINE__);
- push (s, 3, EYES_LEFT);
- check (3, EYES_LEFT, __LINE__);
- push (s, 3, EYES_RIGHT);
- check (3, EYES_RIGHT, __LINE__);
+ push (s, 3, Eyes::LEFT);
+ check (3, Eyes::LEFT, __LINE__);
+ push (s, 3, Eyes::RIGHT);
+ check (3, Eyes::RIGHT, __LINE__);
}